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Catacomb Crawlers - Main Menu UXUI

Hello again, everyone!

Following up on the gameplay HUD breakdown, here is the second part of my UI/UX work on Catacomb Crawlers—focusing on the Main Menu & Lobby System.

For this section, my goal was to solve layout spatial hierarchy issues, streamline the bottom navigation bar with context-aware states, and introduce pre-game hero skill previews to improve upfront clarity for players.

I also had a lot of fun collaborating on technical polish, including 3D Cinemachine camera transitions to make switching between tabs feel dynamic and immersive.

Check out the slides below to see the baseline challenges, iteration passes, and design system handoffs. As always, feedback and thoughts are welcome!

Here are the official store links for Catacomb Crawlers:
iOS (Apple App Store): https://apps.apple.com/us/app/catacomb-crawlers/id6502052776
Android (Google Play Store): https://play.google.com/store/apps/details?id=com.EmerothStudios.CatacombCrawlersAlpha

Menu overview - ios version