Hello everyone!
I’m excited to share a project I had the opportunity to work on last year: Catacomb Crawlers.
My role was to redesign the game's UI identity and overhaul the overall UX, modernizing the system flow to create a fresh, intuitive, and engaging experience for players.
In this breakdown, I share part of my process, focusing on the core gameplay HUD, the design challenges we faced, and the key UX solutions I introduced to the team.
There is so much more behind the scenes, but I’ve highlighted the gameplay core to keep things clear and concise.
Hope you enjoy it! Feedback and thoughts are always welcome.
Here are the official store links for Catacomb Crawlers:
iOS (Apple App Store): https://apps.apple.com/us/app/catacomb-crawlers/id6502052776
Android (Google Play Store): https://play.google.com/store/apps/details?id=com.EmerothStudios.CatacombCrawlersAlpha