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Duelling Dice - Ux Analysis and Proposal

Since there are the breakdown in the images, I feel I don't neet to explain here.
My Objective here is to show a bit of my worl flow process, how I work when trying to figuring the UX design on game screens.

The purpose of this project was only to do a ux analysis and propose a new ux wire, keeping the same mechanics. you can check in the first link too, in FIGMA.
https://www.figma.com/file/rfKop5L6DwkdTlSQ1ho0As/DuellingDice_ux_Analysis?node-id=0%3A1 - Presentation 01

Part 2, I do a new wireframe game design, simulating a new type of gameplay. following the basis of the Duelling Dice game analysis I did in part 1.
https://www.figma.com/file/sTIm5KPQz5FSk3PaY7POCr/Duelling-Dice---UX-NewLayout?node-id=72%3A8429 - Presentation 02

thanks for reading and checking this project :)
Feel free to comment/ask anything.

001 - Understanding the Game Mechanics

001 - Understanding the Game Mechanics

002 - Flowchart - minigame interaction

002 - Flowchart - minigame interaction

03 - NEW WIRES - proposal

03 - NEW WIRES - proposal

04 - NEW WIRES - proposal -part 2

04 - NEW WIRES - proposal -part 2

04 - NEW WIRES - proposal -part 3

04 - NEW WIRES - proposal -part 3

PART 2 - THE GAME

PART 2 - THE GAME

GAMEPLAY - PREVIEW MOCK 1

GAMEPLAY - PREVIEW MOCK 1

GAMEPLAY - PREVIEW MOCK 2

GAMEPLAY - PREVIEW MOCK 2