This project was a really challenge. The main Idea was to create a flow for my UI and to practice what I've been studying on Unity.
- A little bit of programming;
- Animation on Unity;
- UI interaction/workflow
- as extra, vfx.
My objective here was:
- interactions by Gamepad, using Input System;
- Transition Screens between the main scenes (game over, clear game, pause..);
- Loading Screen (even just a mock faking the situation);
- Learning a little bit of scripting to help me prototype Interface by my own;
- Sound
pluses
-environment animation
-bomb explosion + camera shake
-box glitch fx
- Pause does not work on Press Start, only gameplay;
-Collision;
-Score and time to win and lose;
Flow Example - Recorded from Unity
PRESS START
Win Screen
PAUSE SCREEN/STATE