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Samurai - UI Stats Character Screen Prototype

Objective: To create a UI in a 3D environment for Hero Stats selection Console platform. Using the 3d samurai character as reference.
Extra Objective and what to learn: Improve my design process and to start create UIs for consoles.
This project started on the character, the first idea was just to create an 3d model based on the concept of Gabriel Rubio, Game Brave Conquest. Then I had the idea to put this character in a interface, since as I'm working as UI Visual Designer, I'm looking for to improve my skills on this career field.
Talking a little about my difficulties, I had a lot of trouble to define the early idea on wireframe. Just because I was not sure of the informations I would like to put on this project. More a problem of game design then ux or ui. So before going ahead with UI, I ended up doing a full walkthrough of flow on Adobe XD, just to help visualize a glimpse of the game for the desirable screen.

A fullbreakdown can be read here:
https://ramasses.myportfolio.com/samurai-character-ui-screen

The character concept Artist:
https://www.artstation.com/artwork/lxlkQJ

Video Concept - Unity

Char Stats - Skin 01

Char Stats - Skin 01

Char Stats - Skin 02

Char Stats - Skin 02

Zoom

Zoom

UI Skills Icon

UI Skills Icon

UX Study before going to UI - adobeXD

UX Study before going to UI - adobeXD

WireTest-Unity

WireTest-AdobeXD

TV VERSION (WITH BUGS) TEST

3D MODEL - Blender

3D MODEL - Blender

Character Texture

Character Texture

Character Sword Texture

Character Sword Texture